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The Background
The Festival of Saint Gerda is held every midsummer outside the
town of Grunwaldsberghafen, on the anniversary of Saint Gerda's
discovery of the ultimate fruit punch, a mix of the local Elven
berries, Dwarfen beer and Human Rum. It is an excuse for the local
communities meet and trade stories, goods and occasionally, misdirected
blows (the punch works that way). Over the years the fair has grown
from a local produce market to an internationally famous event,
where Dwarfs from the mines at Grunwaldsberg present their finest
artifacts to trade with the Elven woodsmiths of the Grunwald and
the Humans Traders and Navigators of the Hafen.
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This year however things are going to be a little different. The
Warband of Griznak the Gormless has decided to get in on the action,
in fact to get all of the action. They are planning to descend on
the fair and grab everything they can, kick a few stunties about
and generally have some fun. After that, they are planning a short
sea cruise to the land of Albion, using the boats in the Hafen,
which nobody will be wanting after all.
The trouble is that Orcs aren't big on planning or secrecy, so after
a few early raids when the Orcs constantly kept saying see you at
Gerdas, the humans, elves and dwarfs are expecting them. Instead
of a bunch of gaudily clad party loving folk at the fair there are
several thousand steel clad troops and a lot of guns.
The best laid plans of Dwarfs and Men, not to mention Elves, failed
to take into account one factor though, the number of Greenskins
interested in stuntie kicking. Instead of a normal warband or two,
Griznak has found himself at the head of a large column of irate
and impatient greenskins and villainous fellow travelers eager to
get a few dwarf beers inside them and have a few laughs before the
"Big Game". In reaction the "allied" forces
have pulled back to protect their own communities and now await
the onslaught of the green horde
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Warmaster with 28mm figures?
Why Warmaster with 28mm figures? Well, because it's the best set
of rules for a massive battle. Warhammer is a great set of rules,
but simply bogs down above 5000 or so points a side. Warmaster also
has a command structure and fluid movement that isn't present in
Warhammer.
Conversion is simple, we use standard GW small movement trays (50x100,
actually 54x107 external ) as stands. Just fill the stands with
troops and form them into units, away you go. All Warmaster standard
distances are doubled, (using inches makes the tables too small).
The only drawback is that Warhammer has many more troops types than
are available in Warmaster, but this can be easily be remedied by
creating Warmaster profiles that reflect their Warhammer equivalents.
For this game we kept it simple only using one custom type, the
orc boar chariots (chariots with Black Orc stats.) Everything else
was either from the rulebook or from Warmaster magazine. We did
use a few houserules.
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The Forces
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The Results
We recycled dead Orcs as planned throughout the game making their
final point count very unsure, probably about 15,000, especially
as we stopped recycling goblins and focused on the high point cost
items such as cavalry, giants, ogres and trolls! Before the last
2 sessions it was decided to avoid the extra complexity of a siege
by adding more Empire troops in the outworks. Dwarfs and Elves were
added prior to the final session.
After the final session the orcs were clear winners, having little
or no opposition standing anywhere.
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The Action
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The view from the Port of Grunwaldsberghafen towards the mountain
of Grunwaldsberg and the Dwarf Mines.
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Looking back towards the Port from the plain, showing the Giants
and Siege Towers lined up ready to roll. Joel, Richard, Derek, John
and Simon around the table.
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Simon checks the ranges for the Empire artillery.
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Cavalry waiting for action, you can almost see the steam rising
from the horses.
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Dereks dresses the lines of Empire and Mercenary infantry in the
outworks
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Orclord shows JP how far Trebuchets can reach.
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An overhead shot showing the Empire ready to receive the attack
and looking over towards the Dwarf mountains.
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Joel tries to remember what he was asked to get!
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John discusses the rules with Derek.
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Looking along the Orc line of assault.
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Hmmm, he's a big lad!
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And his mate on the other side is even harder!
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Simon runs the rules through with a new player. The Elves are waiting
to enter the fray.
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The Empire forces gathered in front of the Port Castle.
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JP wonders what else he can slam into the Slayers (They dealt with
that lot and a lot more.)
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A shot from behind the Port showing the Orc horde rolling towards
the walls
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Major Matt discusses the setup for the final session on Day 2
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Matt supervises the action in the outworks.
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Elf and Orc Generals discuss their options.
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Li moves up another unit.
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The remnants of the Elves contemplate their fate.
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The game was organized and sponsored by Richard Hale of The Stuff
of Legends and James Humphries of The Virtual Alchemist Ltd. It
could not have been run without the help of Simon Hale, Russell
Lovell, Ben Bartunek, John Sharpe, Joel Cassell, Steve Bogemann,
Derek Whitman, Jeff and Monica Hobbs, Matthew Tate, Steve Gibson,
Rick Rutherford, Jack Mosquera, Seth Connelly, Nick, Outrider Matt
and Outrider Jason. We'd also like to thank Rick Priestley, Jervis
Johnson, Alan Merrett, Tony Cottrell, Ewan Little, Jeremy Vetock,
Jason Buyaki, John Connor and Joe Krone of Games Workshop UK and
US for their encouragement and material help.
The terrain was provided by James Humphries (Empire Castle and
Port, Halfling Hamlet and ruined buildings) or by Richard and Simon
Hale (Dwarf Mountain, Forge World, Flagship, Ainsty and Armorcast
resin). Miniatures were painted by many people, but special thanks
to Craig Grady (the Forge World giant), Gary Leitzel (Pistoliers,
Desert Dogs and Brettonian Knights) Andrew Dunnam (many Elves),
Carl Magle (many Dwarfs), Dale Hurst (the Ogre Boss and Albion Giants),
Mark Donelson (New Orc Bosses & Wyvern), Tony Ordona (Older
Wyverns), Mark Renye (Elf Attack chariot) and John Connor (Truthseeker,
Luthor Hess and Empire Standard).
Finally the game wouldn't have been the same without the players,
especially those who didn't want to quit: Fred, JP, Li and Evan.
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