The Siege of Karak Azul - The Dwarfs

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Games Day Index

Karak Azul Index

4500 Pts - Dwarf Army The Defenders of Karak Azul

Unit Name ## Ty St At Ht Ar Cm Cost
Bugmans Rangers (Ran) 1 Inf 3 3/1 4 5 - 110
Crossbow: 30cm; May pursue Cavalry, Chariot and Flyer units
Dwarf Crossbows (xbow) 2 Inf 3 3/1 4 6 - 160
Crossbow: 30cm; Old crossbows
Dwarf Thunderers (Gun) 2 Inf 3 3/1 4 6 - 180
Handgun: 30cm, -1Ar
Longbeards & Ironbreakers (elite) 4 Inf 3 4 4 4 - 600
May not be driven back by missile fire; Immune to Terror
Clan Warriors (War) 9 Inf 3 3 4 4 - 990
Slayers (Sla) 2 Inf 3 5 4 - - 160
+1At per stand when fighting Monsters; May not be driven back by missile fire; Immune to Terror; Must charge on initiative; Must pursue or advance if possible; Opponent gains unit's Victory Points if unit survives, nothing if unit is destroyed
Flame Cannon 5 Art 1 1/2D6 2 6 - 250
Flame Cannon: 30cm, misfire on doubles
Cannon 2 Art 2 1/2+b 2 6 - 180
Cannon: 60cm, ignore Ar, bounce 5cm. Fortified => Defended, Defended=Open; Grapeshot allows Ar
Organ Gun 1 (og) 4 Art 1 1/Spc 2 - - 200
Organ Gun: 30cm 1 shot, 20cm 3 shots, 10cm 6 shots, -1 Ar, misfire on more 1s than 6s
Bolt Thrower 2 Art 2 1/3+p 2 1 - 130
Bolt Thrower: 40cm, ignores Ar, penetrating;
Stone Thrower 1 Art 1 1/3 3 1 - 75
Stone Thrower: 60 cm, ignores Ar, may not Stand & Shoot
Bombard 1 Siege 1 0/4+b 3 - - 90
Bombard (Sieges Only). Range 90cm. Attacks 0/4 + bounce. Ignores Ar. Cannot move assembled. Fires Straight ahead, must be commanded to re-target. Against fortifications first hit 6+, then 4+. <30cm breach +1. Cannot stand & shoot.
Mangonel 1 Siege 1 0/4 3 - - 80
Mangonel (Sieges Only). Range 90cm (Min 20cm.). Attacks 0/4 Ignores Ar. Cannot move assembled. Fires Straight ahead, must be commanded to re-target. Against fortifications first hit 6+, then 4+. Cannot stand & shoot.
Gyrocopter 3 Mac 1 1/3 3 5 - 225
Flyer; Gun: 30cm, -1Ar; May not form a brigade; May not be joined by characters
Steam Juggernaut 1 Mac 1 3/2+2 5 4 - 150
20cm move; Cannon 30cm, ignores Ar, 5cm bounce; defended=open, fortified=defended; Crew At 3/2; Breaks down on blunder; May join a brigade; Not driven back.
King Kazador (Gen) 1 Gen 1 +2 - - 10 155
Prince Kazrik (Her) 1 Her 1 +1 - - 8 80
Command Radius: 60cm
Hero 4 Her 1 +1 - - 8 320
Command Radius: 60cm
Runesmith 1 Her 1 +1 - - 8 90
Command Radius: 60cm; May dispel enemy spells on 4+
Runesmith 1 Her 1 +1 - - 8 100
Command Radius: 60cm; May dispel enemy spells on 4+
  Anvil of Doom 1 Mnt 1 +1 - - - [10]
Riding runesmith may add +1 to one dispel attempt per game
Total Army Cost: 4335 Pts.

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©2000 This page may not be copied without permission. Last modified: July 1st 2000 by Orclord