The Siege of Karak Azul - The Orcs

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Games Day Index

Karak Azul Index

8500 Pts - Orcs Army Gorfang & Skarsniks Waargh

Unit Name ## Ty St At Ht Ar Cm Cost
The Squiggoth 1 Mon 1 8+8/2+p+3 8 4 - 500
Move: 15cm; Command by Shaman only; No flank or rear; At=8 beast +8 crew/2+p(BT) +3 crew; Squiggoth attacks +2 Ar; Ar=% vs no Ar; Batter = 2A auto hit; Amuk; Terror; Badly Hurt: At=4+4/1+p +2, Ht=4
Giant 3 Mon 1 8 8 5 - 450
Madness; Terror; Batter = 1A auto hit; Badly Hurt: 4At, 4Ht
Trolls 4 Inf 3 5 3 5 - 440
Regenerate; Stupid
Ogres 4 Inf 3 4 4 5 - 420
Must charge Humans on Initiative
Black Orcs 4 Inf 3 4 4 5 - 440
Orc Boyz 6 Inf 3 4 3 6 - 420
Siege Tower; 10pts; Units using a Siege Tower treat units on castle fortifications as in Open terrain
  Siege Tower 1 Mac 1 - 3 3 - [60]
May move with the accompanying unit at a maximum speed of 15cm and may only move once per Command Phase; May not be driven back by shooting; Units using a Siege Tower treat units on castle fortifications as in Open terrain; Warmaster p93
Orc Boyz 4 Inf 3 4 3 6 - 280
Battering Ram; 10pts; Units using a Battering Ram may Batter wall sections or gates
  Battering Ram 1 Mac 1 - 3 3 - [40]
May move with the accompanying unit at a maximum speed of 15cm and may only move once per Command Phase; May not be driven back by shooting; Units using a Battering Ram may Batter wall sections or gates; Warmaster p94
Arrer Boyz 3 Inf 3 3/1 3 6 - 225
Goblins 16 Inf 3 2/1 3 - - 480
Bow: 15cm
Netters & Clubbers 1 Inf 3 4 3 - - 50
Opponents lose 1 A.
Squig & Hunters 1 Inf 3 5 4 - - 90
Ignore Terrain
Snotlings 1 Inf 3 2 5 - - 45
Boar Riders 6 Cav 3 4 3 5 - 660
Wolf Riders 6 Cav 3 2/1 3 6 - 360
Short Bow: 15cm, may fire in any direction
2 Wolf Chariot 3 Cha 3 3 3 6 - 240
3 Wolf Chariot 1 Cha 3 3 4 6 - 90
Boar Chariot 2 Cha 3 4 4 5 - 220
Snotling Pumpwagon 1 Cha 3 3 3 6 - 90
Moves 8D6 cm per move. If attacking gate causes 3 hits @ +1 to breach and is then destroyed.
Rock Lobba 4 Art 1 1/3 3 - - 300
Rock Lobba: 60cm, ignores Ar, may not Stand & Shoot
Doom Diver 3 Art 1 1/3 3 - - 225
Doom Diver: 60cm; ignores Ar, may not Stand & Shoot
Bolt Thrower 2 Art 2 3 2 6 - 130
Bolt Thrower: 40cm, ignores Ar, penetrating;
Mangonel 5 Siege 1 0/4 3 - - 400
Mangonel (Sieges Only). Range 90cm (Min 20cm.). Attacks 0/4 Ignores Ar. Cannot move assembled. Fires Straight ahead, must be commanded to re-target. Against fortifications first hit 6+, then 4+. Cannot stand & shoot.
Goblin Hero 1 Her 1 +1 - - 7 55
Command Radius: 60cm
  Boar Chariot 1 Mnt 1 +1 - - - [10]
Goblin Hero 7 Her 1 +1 - - 7 315
Command Radius: 60cm
Goblin Shaman 2 Wiz 1 - - - 6 60
Command Radius: 20cm
Skarsnik & Gobbla 1 Gen 1 +3 - - 8 105
Gobbla +3A
Orc Hero 1 Her 1 +1 - - 8 90
Command Radius: 60cm
  Boar Chariot 1 Mnt 1 +1 - - - [10]
Orc Hero 1 Her 1 +1 - - 8 160
Command Radius: 60cm
  Wyvern 1 - 1 +2 - - - [80]
Flyer; Terror
Orc Hero 6 Her 1 +1 - - 8 480
Command Radius: 60cm
Orc Shaman 1 Wiz 1 - - - 7 125
Command Radius: 20cm
  Wyvern 1 - 1 +2 - - - [80]
Flyer; Terror
Orc Shaman 2 Wiz 1 - - - 7 90
Command Radius: 20cm
Gorfang Rotgut 1 Gen 1 +3 - - 9 200
Can reroll one failed command per turn
  Wyvern 1 - 1 +2 - - - [80]
Flyer; Terror
Total Army Cost: 8235 Pts.

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©2000 This page may not be copied without permission. Last modified: July 1st 2000 by Orclord